
eQuoo: The Mental Health GameĀ
Discover how We Scale Startups worked with eQuoo to help them establish brand, identify good execution channels and optimise customer acquisition.
THE CHALLENGE
eQuoo is a mental health game available on iOS and Android. Founded by Silja Litvin, the evidence-based game improves the mental health and 'emotional-fitness' of its players as you progress through the game. Each level in the RPG game presents a different skill set to learn and practices in multiple choice-based gameplay. The app focuses on a younger audience but is also organically engaged by other demographics.
Our challenge was to establish the eQuoo brand, identify good execution channels and optimise customer acquisition with a focus on reducing CPA and increasing LTV. Our goals were to:Identify which marketing channel results in the highest volume of high-quality users. Build a 'growth machine' that acquires users predictably, repeatably and scalably. Increase the volume of people making purchases in the game.
THE SOLUTION
Daniel worked with Silja as an interim CMO to assist with all areas of customer acquisition. Focusing first on the fundamentals including customer persona research, Jobs to be Done modelling and growth experimentation process set up. This included:
- Development of brand messaging
- Website development
- App Store Optimisation
- Significant Paid Acquisition with a focus on Instagram and Google App Campaigns
THE RESULTS
Over the course of working with eQuoo we:
- Built the first stage of the brand
- Developed the website
- Acquired over 12,000 Downloads
Dedicated to Startups!
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Steve Birnhak
Daniel gets right to the point and doesn't pull punches, which is great. He gave me some useful advice on how to perform critical assumption planning via his ICE methodology.



Oz Merchant
Daniel was very responsive. We got down to business right away and he pointed out a few key areas that I needed to pay attention to get some quick ROI. Look forward to a follow up to dive deeper into it.
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